Commercial production for consumer product brands — built in 3D, shot on set, or both, then cut for every place it needs to run.
Fully computer-generated commercials, built shot by shot. Because the set, the product and the physics are all constructed, the camera can do things a rig cannot — travel through a bottle, hold a bead of liquid mid-air, reset a hero angle perfectly on the hundredth take. Lighting is repeatable, so a spot can be extended to new flavours, colourways or SKUs later without reshooting anything.
Discuss Your Project →Photoreal stills and turntables generated from your CAD, packaging artwork or a built model. One asset set covers every angle, finish and colourway, at print resolution and in the crops each channel needs — usually before a physical sample exists, and without booking a studio day per variant.
Discuss Your Project →Live-action campaign films, handled end to end: direction, casting, shoot and post. For work that needs a real lens — people wearing the product, a room with atmosphere, a moment that should feel captured rather than constructed. Frequently combined with CG elements in the same film.
Discuss Your Project →The visual system that holds a campaign together — art direction, colour, typography, motion language and packaging visuals. Defined once and documented, so the next film, render or social drop looks like it belongs to the same brand without rediscovering the look each time.
Discuss Your Project →Where the work runs and in what order. Channel planning, launch sequencing and asset specification, decided before production so the edit list matches the media plan — rather than discovering after delivery that the campaign needs three formats nobody shot for.
Discuss Your Project →Tell us what you’re launching. We’ll come back with a concept, a treatment and a clear scope — before you commit to anything.